namespace Table.DataModel
{
    public class TableBuffViewSummon
    {
        /// <summary>
        ///
        /// </summary>
        public int id;
        /// <summary>
        ///
        /// </summary>
        public int modelId;
        /// <summary>
        ///模型缩放
        /// </summary>
        public float modelScale;
        /// <summary>
        ///是否场上唯一
        /// </summary>
        public int isStatic;
        /// <summary>
        ///站位方式
        /// </summary>
        public int standPosType;
        /// <summary>
        ///站位参数配置
        /// </summary>
        public string standPosArgs;
        /// <summary>
        ///出现动作名
        /// </summary>
        public string apppearAniName;
        /// <summary>
        ///消失动作名
        /// </summary>
        public string disappearAniName;
        /// <summary>
        ///同步动作级别
        /// </summary>
        public int syncAnimLevel;
        /// <summary>
        ///强制同步的动作
        /// </summary>
        public string forceSyncAnimConfig;
        /// <summary>
        ///主体释放技能时是否被相机影响
        /// </summary>
        public int IsInvolveByCamera;
        /// <summary>
        ///是否在镜头技中显示
        /// </summary>
        public int IsShowInSpecialCam;
        /// <summary>
        ///附属物身上的特效
        /// </summary>
        public int[] BuffParticle;
        /// <summary>
        ///特效挂载点
        /// </summary>
        public string[] BuffParticleBoneName;
        /// <summary>
        ///特效偏移
        /// </summary>
        public string[] BuffOffset;
        /// <summary>
        ///临时隐藏播放特效Id
        /// </summary>
        public int HideParticle;
        /// <summary>
        ///临时隐藏动作
        /// </summary>
        public string[] HideAniName;
    }
}
